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Vintage Story Mods

Glassblower tools

Description of behaviors for actions and tools. Available actions are listed for behaviors, which can be used in the blowing recipe.

If you want to add your own tool, you can use the described behaviors.

ToolUse

Using the tool for some time, after which some durability will be used.

This behavior is used for: flare, recess, stretch, cutoff, incise

Behavior description:


{
	"name": "glassmaking:gbt-tooluse",
	"properties": {
		"tool": "...",
		"minTier": ...,
		"animation": "..."
	}
}

Attributes in the recipe:


{
	"time": ...,
	"damage": ...
}

DryableTool

Special behavior for wet tools. In addition to consuming durability, some tool humidity will also be consumed.

This behavior is used for: flatten, squeeze

Behavior description:


{
	"name": "glassmaking:gbt-dryable",
	"properties": {
		"tool": "...",
		"animation": "..."
	}
}

Parameters description same as ToolUse.

Attributes in the recipe:


{
	"time": ...,
	"damage": ...,
	"consume": ...
}

BlowingTool

Behavior for the glass blower's pipe, has an animation of putting the pipe to the "mouth".

This behavior is used for: blowing

Behavior description:


{
	"name": "glassmaking:gbt-blowing",
	"properties": {
		"tool": "blowing",
		"animation": "..."
	}
}

Attributes in the recipe:


{
	"time": ...
}

GlassIntakeTool

Behavior for a glass blower's pipe. Retrieves a specific type of glass from the smeltery.

This behavior is used for: glassintake

Behavior description:


{
	"name": "glassmaking:gbt-glassintake",
	"properties": {
		"tool": "glassintake",
		"animation": "..."
	}
}

Attributes in the recipe:


{
	"code": "...",
	"amount": ...
}

1000 units of glass are equivalent to one block by volume.